ZombieHorde 0.6.37 fixed the unkillable-zombie bug; the goal is hordes that pressure players, push into bases, and make the world feel overrun.
Zombies
The heart of the server: a world overrun by the dead.
Exploring whether zombies can be made to path through doors and around obstacles properly instead of clipping through them. No known fix yet — this is an open question, not a promise.
Exploring options for audio cues so you hear a horde before you see it. Zombies are currently silent, an upstream limitation — looking at what can be done about it.
Looking into the disconnects when killing zombies — investigating what is causing them before promising a fix.
The NPC train is tamed (slow, no longer destroys occupied trains), adding life to the map without punishing players.
Loot
Loot worth fighting for.
Swapping the loot plugin for a more robust one. No major changes to the loot itself are expected; it should improve probabilities and rare loot drop rates.
LootTable 2.2.27 brings all 10 new November items (biofuel, new fences) into the loot tables.
Raidable bases back online (3.2.4) so players have a high-risk, high-reward loot activity.
Loot that rewards the hardcore grind without flooding the economy; splitters and XP loot boxes under review.
Combat & SkillTree
Progression that means something.
SkillTree points wipe every January and July so progression stays fresh; next wipe 01/01/2027.
Nerfs for harvesting, mining, combat and medical; perks moved around based on effectiveness, some removed.
Ultimates learned from NPCs at monuments or through quests, not just bought — a goal to chase.
The update failed to compile; 1.7.15 is live while the compiler issue is resolved.
XP Event and rewards working so combat and activity feed progression.
Quests
Things to do, reasons to stay.
Discoverability is the problem; an NPC-location map, in-game images, and hints are planned so players can find and follow quests.
Exploring whether quest chains can build toward SkillTree ultimates. TalkingNpc needs to be fixed first, and chains need direct JSON editing — still working out if it is viable.
XDQuest 8.8.12 is live and the quest house is back at Outpost.
End-skill quest givers are down until TalkingNpc is fixed; that is the blocker.
Exploring ways to bring events back — the raffle is broken with no fix yet, so this is an open question for now.