Roadmap

The Rusting Dead | Zombies | Hardcore

This is where the server is going — the improvements being worked on and the goals ahead. Every item below links to the Discord channel where it is discussed — tap a card to expand it and jump straight to the discussion behind it.

19Items tracked
3Done
5In progress
4Planned
1Blocked
1Open
5Investigating

Filter by status

Legend

Done — goal reached In Progress — work underway Planned — on the plan ahead Blocked — waiting on something Open — still to tackle Investigating — exploring, not promised

Showing all 19 items across 4 categories. ·

Zombies

The heart of the server: a world overrun by the dead.

5 items1 of 5 done

Exploring whether zombies can be made to path through doors and around obstacles properly instead of clipping through them. No known fix yet — this is an open question, not a promise.

Exploring options for audio cues so you hear a horde before you see it. Zombies are currently silent, an upstream limitation — looking at what can be done about it.

The NPC train is tamed (slow, no longer destroys occupied trains), adding life to the map without punishing players.

Loot

Loot worth fighting for.

4 items1 of 4 done

Swapping the loot plugin for a more robust one. No major changes to the loot itself are expected; it should improve probabilities and rare loot drop rates.

LootTable 2.2.27 brings all 10 new November items (biofuel, new fences) into the loot tables.

Combat & SkillTree

Progression that means something.

5 items0 of 5 done

The update failed to compile; 1.7.15 is live while the compiler issue is resolved.

XP Event and rewards working so combat and activity feed progression.

Quests

Things to do, reasons to stay.

5 items1 of 5 done

Exploring whether quest chains can build toward SkillTree ultimates. TalkingNpc needs to be fixed first, and chains need direct JSON editing — still working out if it is viable.

XDQuest 8.8.12 is live and the quest house is back at Outpost.

No items match that status right now. Try “All” to see the full roadmap.